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> Emulators and other ROMhacking utilities, Last update: 3.22.09: Nighmare modules
Nintenlord
post Feb 3 2009, 11:25 AM
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Wannabe entertainer
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Disclaimer:
Everything in this topic is made with the blood and sweat of ROM hackers all around the world. Giving credits to all of them in single topic would take huge amount of space, so we won't do it. If you are interested in finding out who made something, you can find it out on your own by reading the readme or from the utility itself. We are in no way claiming these as our work.


Emulators:

NES
Nesticle - This emulator works very well with old machines.
NesTen - One of (if not the) best NES emulators, it has all sorts of useful features and works great with most games.
FCEUltra -
FCEUXD SP - Unofficial version of FCEUDX, which is an unofficial version of FCEUltra, that added few new debugging features while including everything FCEUDX added.

SNES
ZSNES - The emulator of choice, chalk full of features and has the best support.
SNES9x - This one is really good for windows and works with most games and has some good features.
Unnoficial SNES9x - A modded version of SNES9x with even more features (but you can't input/edit cheats).
SNEeSe - An emulator which works well with older machines.
bsnes - SNES emulator focusing on emulation accuracy and debugging options.

N64
PJ64 - The best N64 emulator out there, you need Rice's Plug-in to play those retexturing projects.

GBA
Visual Boy Advance - The most used GBA emulator
VBA-SDL-H - GBA command line emulator with debugger support.
No$GBA - This emulator works well with older machines. This also runs DS games.

DS
No$GBA - The best DS emulator to exist. Only DS emulator with DOS support.
DeSmuME - This emulator plays most commercial games.

PSX
ePSXe - Playstation emulator with plug-in support for more accurate emulation experience.


Hex editors:
HxD - Easy to use hex editor that supports expanding, comparing and copy/pasting.
WindHex - Hex editor filled with ROMhacking related abilities.
GoldFinger - Hex editor with table file support.
Others


Nightmare:
SNES Nightmare Modules
GBA Nightmare Modules
FEDS Nightmare Modules
Nightmare Program - Necessary in order to use the modules.
Nightmare 2.0 - New version of Nightmare with all the old editing features and a few new ones.

Edit by Xeld:
For those of you switching to Nightmare 2.0, I am in the process of correcting mistakes with the old GBA FE Nightmare modules (above), as well as adding support for taking advantage of Nightmare 2.0 exclusive features:

FE 6 Modules
FE 7 Modules
FE 8 Modules

Feel free to help me correct mistakes/add Nightmare 2.0 exclusive features to the above sets of modules. Info about progress is within each archive (if you can't find it, it's because I didn't do anything yet).


This Nightmare list is only allowed to be posted at Tactics Universe and FE Shrine. If you would like this list to be posted on your forum as well just PM Arch here and give him a little credit. (Like, "Original list made by Arch of FE Universe")


GBA FE Editor:
FEditor Adv - General GBA Fire Emblem editor that can edit text, portraits, battle animations and more.


Graphics Editors:

GBA Graphics Editor - Spiritual successor of NLZ GBA Advance, aims to be the all-in-one GBA graphics editor. Can currently edit both palette's and graphics.
NLZ-GBA Advance - GBA graphics and palette editor for both LZ77 compressed and normal graphics. Made to replace unLZ-GBA.
unLZ-GBA - Edits LZ77 compressed graphics.
Tile Molester and modified tmspec.xml - Tile editor for several platforms. The modified tmspec.xml adds more formats.
YY-CHR - Tile editor designed for NES, but can edit graphics of other consoles, too.
TileLayerPro and it's unofficial bug fix patch - Tile editor similar to Tile Molester.
SNES Palette Editor - Edits palette's for SNES and GBA.
Advanced Palette editor - Edits both normal and LZ77 compressed palettes.
Usenti - Paint like utility aimed for GBA graphics creating.
GBA-Color Picker - Converts RGB values to GBA and vice-verce
Mappy - Utility for creating maps. Includes all GBA FE tilesets.
MAR array inserter - Created for inserting MAR arrays made by Mappy into the ROM.
FEditor Adv - can edit portraits and battle animations for the FEs on the GBA.


Compressors:
Nintenlord's Compressor - A compression utility that supports multiple compressions, such as LZ77 and FEDS Portrait compression. Can compress, decompress, scan, tell the length of compressed data and if data can be compressed.
GBADecomp - General GBA compression utility. Compresses LZ77 and RL. Decompresses LZ77, Huffman and RL.


Patchers:
StealthPatch - Does everything a normal IPS patcher would and allows the creation/use of dual IPS patches.
LunarIPS - Easy to use IPS patcher. Does everything patcher should do and nothing more.
NUPS - UPS patcher made to fix issues with tsukuyomi.
tsukuyomi - UPS patcher by the creator of the UPS format, byuu.
Other patchers


Text:
Fire Emblem Text Editing Suites - more commonly known as Twilkitri's parsers. Have bugs, use at your own risk. Consider this alternative - FEditor Adv.


Music and Sound:
Sappy and midi2Agb - Sappy is GBA music and sound editing program, while midi2Agb converts sound and music from Midi to GBA format.


Misc:
FE8 Coordinate converter - Converts map coordinates into format used by FE8 CUE's.
Event Assembler - Utility for creating custom chapters for GBA FE's. Supports FE7 and partially FE8 and FE6.

If you have problems with the downloads or think that something deserves to be in here, make a post to it with download link and short description and well see if it belongs in here.

This post has been edited by Star Xeld: Oct 24 2009, 05:34 AM
Reason for edit: Removed some inaccurate "under development" lines.
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bonestorm99
post Feb 3 2009, 08:24 PM
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MotherFEUer!!
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Stealth patch should be up there, since it can double patch
and Lunar IPS can't.
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General Archibal...
post Feb 3 2009, 09:16 PM
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I added it to the list.
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IOS
post Feb 3 2009, 09:21 PM
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What about PS2/Dreamcast/Gamecube/Wii emulators?
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Blazer
post Feb 3 2009, 09:59 PM
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Most of them aren't good enough or significant enough to really be needed to be listed, IMO, and if we do those people could ask for emulators for all of the other ones-- I think it's good enough if we include the ones that host Fire Emblem games, for the most part, and possibly some other ones that are good and used, like the PSX and Dreamcast, leaving PS2 and all the other emulators out there to be found on google.
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Pukachi
post Feb 3 2009, 10:02 PM
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FE5 needs an update.
Attached File(s)
Attached File  FE5_Modules.rar ( 149.7K ) Number of downloads: 25
 
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Blazer
post Feb 3 2009, 10:11 PM
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Awesomeness
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QUOTE (Nintenlord @ Feb 3 2009, 06:25 AM) *
Disclaimer:
Everything in this topic is made with the blood and sweat of ROM hackers all around the world. Giving credits to all of them in single topic would take huge amount of space, so we won't do it. If you are interested in finding out who made something, you can find it out on your own by reading the readme or from the utility itself. We are in no way claiming these as our work.


Emulators:

NES
Nesticle - This emulator works very well with old machines.
NesTen - One of (if not the) best NES emulators, it has all sorts of useful features and works great with most games.
FCEUltra -
FCEUXD SP - Unofficial version of FCEUDX, which is an unofficial version of FCEUltra, that added few new debugging features while including everything FCEUDX added.

SNES
ZSNES - The emulator of choice, chalk full of features and has the best support.
SNES9x - This one is really good for windows and works with most games and has some good features.
Unnoficial SNES9x - A modded version of SNES9x with even more features (but you can't input/edit cheats).
SNEeSe - An emulator which works well with older machines.
bsnes - SNES emulator focusing on emulation accuracy and debugging options.

N64
PJ64 - The best N64 emulator out there, you need Rice's Plgugin to play those retexturing projects.

GBA
Visual Boy Advance - The most used GBA emulator
VBA-SDL-H - GBA command line emulator with debugger support.
No$GBA - This emulator works well with older machines. This also runs DS games.

DS
No$GBA - The best DS emulator to exist. Only DS emulator with DOS support.
DeSmuME - This emulator plays most commercial games.

PSX
ePSXe - Playstation emulator with plug-in support for more accurate emulation experience.


Hex Editors:
HxD - Easy to use hex editor that supports expanding, comparing and copy/pasting.
WindHex - Hex editor filled with ROMhacking related abilities.
Gold Finger - Hex editor with table file support.
Others


Nightmare:
FE3 Nightmare Modules
FE4 Nightmare Modules
FE5 Nightmare Modules
FE6 Nightmare Modules
FE7 Nightmare Modules
FE8 Nightmare Modules
Nightmare Program - Necessary in order to use the modules.

This Nightmare list is only allowed to be posted at FE Universe and FE Shrine. If you would like this list to be posted on your forum as well just PM Arch here and give him a little credit. (Like, "Original list made by Arch of FE Universe")


FEditor Advance:
FEditor Adv - General GBA Fire Emblem editor that can edit text, portraits, battle animations and more. Under development.


Graphics Editors:
NLZ-GBA Advance - GBA graphics and palette editor for both LZ77 compressed and normal graphics. Made to replace unLZ-GBA.
unLZ-GBA - Edits LZ77 compressed graphics.
Tile Molester and modified tmspec.xml - Tile editor for several platforms. The modified tmspec.xml adds more formats.
YY-CHR - Tile editor designed for NES, but can edit graphics of other consoles, too.
TileLayerPro and it's unofficial bug fix patch - Tile editor similar to Tile Molester.
SNES Palette Editor - Edits palette's for SNES and GBA.
Advanced Palette editor - Edits both normal and LZ77 compressed palettes.
Usenti - Paint like utility aimed for GBA graphics creating.
GBA-Color Picker - Converts RGB values to GBA and vice-verce
Mappy - Utility for creating maps. Includes FE7 tilesets.
FE8 Tilesets - Mappy tilesets for FE8.
MAR Array Inserter - Created for inserting MAR arrays made by Mappy into the ROM.


Compressors:
NLZ77 - LZ77 compression utility. Can compress, decompress, scan, tell the length of compressed data and if data can be compressed.
GBADecomp - General GBA compression utility. Compresses LZ77 and RL. Decompresses LZ77, Huffman and RL.


Patchers:
StealthPatch - Does everything a normal IPS patcher would and allows the creation/use of dual IPS patches.
LunarIPS - Easy to use IPS patcher. Does everything patcher should do and nothing more.
NUPS - UPS patcher made to fix issues with tsukuyomi.
Tsukuyomi - UPS patcher by the creator of the UPS format, byuu.
Other Patchers


Text:
Fire Emblem Text Editing Suites - more commonly known as Twilkitri's parsers.


Music and Sound:
Sappy and Midi2Agb - Sappy is a GBA music and sound editing program, while midi2Agb converts sound and music from Midi to GBA format.


Misc:
FE8 Coordinate Converter - Converts map coordinates into format used by FE8 CUE's.
Event Assembler - Utility for creating custom chapters for GBA FE's. Currently only supports FE7 and partially FE8.

If you have problems with the downloads or think that something deserves to be in here, make a post to it with download link and short description and well see if it belongs in here.


@Pukachi- Thanks, all NMM's are going to be updated very soon so it'll be helpful. Also, the quote includes minor updates. (IMG:style_emoticons/default/tongue.gif)

This post has been edited by Blazer: Feb 4 2009, 03:01 PM
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Obviam
post Feb 4 2009, 04:27 AM
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むらさまさむね
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May I ask what your changes are? I'm sure you made them that way so we could simply copy/paste your quoted text into the first post, but I'd rather not do something so wanton.

Also, the text editing suites...we've been over how dangerous they are to our hacks several times; why list them? I feel that if they are to stay on this list, a big fat warning should accompany their link such that it is accurately expressed how fraudulent they are in their implied claim to accomplish what they were intended to well (because if you ask me, I believe it is an uncontested fact that they do NOT do what they were made for well).
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Blazer
post Feb 4 2009, 03:01 PM
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Text editing suites is up to you two... (IMG:style_emoticons/default/tongue.gif)

Almost everything I did is captilazation, spelling, punctuation, etc.; general grammar. In fact, I think it'd be safe to assume that's all I did as a whole.
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Obviam
post Feb 4 2009, 03:23 PM
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That would explain why I didn't notice anything.

I'm assuming that since NL was nice enough to make the AH patches bug-free that he likely uses them himself. Or more likely, my editor, as it is a much faster way of using the AH patches.

That, and I just got done explaining to Marksman that I've seen the text editing suites mess up a hack so many times that I don't consider them "safe" anymore and won't have links to dangerous "utilities" around if I can help it.
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Blazer
post Feb 4 2009, 03:26 PM
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I feel kind of meh with the text editing suites being the only thing in the text area; I mean, the preferred way is probably the FEditor Adv, but not everybody would auto-matically know that. This idea has some flaws, but perhaps the FEditor Adv should either be promoted a little bit more or simply included in the Text and Graphic parts as well, to signify that it can do those? Or does the fact that it has a pinned topic make and it's own category make it good enough?

Just throwing something out there, don't bite me for it. >.>
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Obviam
post Feb 4 2009, 03:30 PM
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That may be the case here, but in the FAQ thread, I DO have the FEditor listed under text and portrait editing.

If you don't feel that that is enough "promotion", then we can do something about it later.

In the meantime...I have class. v_V

Edit: Actually, I thought about how much more consistent and accurate it would be for the FEditor to, instead of having its own section, be grouped among the 3 categories of what it can edit (animations, text and portraits). I think it should definitely be divided in that way.
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IOS
post Feb 4 2009, 09:32 PM
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QUOTE (Blazer @ Feb 3 2009, 04:59 PM) *
Most of them aren't good enough or significant enough to really be needed to be listed, IMO, and if we do those people could ask for emulators for all of the other ones-- I think it's good enough if we include the ones that host Fire Emblem games, for the most part, and possibly some other ones that are good and used, like the PSX and Dreamcast, leaving PS2 and all the other emulators out there to be found on google.


Running full speed isn't "Good" enough? Fire Emblem POR is on the Gamecube BTW.

Even Radiant Dawn runs at a fair speed:
http://www.youtube.com/watch?v=AOc2_KB-iCI...feature=related

This post has been edited by IOS: Feb 4 2009, 09:35 PM
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I486-Hime
post Feb 11 2009, 04:08 PM
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I love Pentium IVs! :D
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updated sappy with support for all three FE's

Download:
http://rapidshare.com/files/196845721/Sappy.7z

This post has been edited by Katelyn: Feb 11 2009, 04:51 PM
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Obviam
post Mar 30 2009, 12:12 AM
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Somewhat important updates to the first post have been made.
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Blazer
post Mar 30 2009, 10:57 PM
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Awesomeness
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I'm assuming that's just the Nightmare 2 update, right?

May I say that the FE7 modules need to be updated to contain like 190+ modules that Nintenlord and Arch missed? I haven't gone through FE6 and I won't go through FE8 simply because I haven't created any FE8 modules in my memory and I didn't feel like going through FE6.

http://www.feshrine.net/hacking/nightmare.html

Can be found there, here is a list of what I added (direct c/p from document):

QUOTE
List of Changes Made:

Capitalization
Renamed a couple of folders
Added folder "Documentation" to share doc, includes my background list (that's it so far)
Added folder "Movement Editors"
Added modules and folders of modules as listed below


List of Modules I Added--

Vulnerary Editor
Luck Cap Editor [Part 1]
Luck Cap Editor [Part 2]
Battle Animation Editor
Pointer Table Editors
Blank Chapter Unit Editor
Movement Type Editor
Custom Movement Type Editor
Custom Support Pointer Editor*
World Map Event References
Tutorial Event Editor
Chest Editors
Shop Editors
Shop Pointer Editors
Seize Throne Editors
Custom Shop Editor*
AI Recruitment Editor
CG Editor
Lyn Ending Editor

*if you feel this is useless, get rid of it


Yes, that should be it for my module update... :\
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Obviam
post Mar 31 2009, 02:26 AM
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I'll throw those into my collection so that as I pass through it, they get updated to take advantage of 2.0.

My collection is linked in the first post along with the original modules/Nightmare application and the new Nightmare.
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Nintenlord
post Mar 31 2009, 12:27 PM
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Wannabe entertainer
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QUOTE (Blazer @ Mar 31 2009, 01:57 AM) *
May I say that the FE7 modules need to be updated to contain like 190+ modules that Nintenlord and Arch missed? I haven't gone through FE6 and I won't go through FE8 simply because I haven't created any FE8 modules in my memory and I didn't feel like going through FE6.

http://www.feshrine.net/hacking/nightmare.html

Can be found there, here is a list of what I added (direct c/p from document):

I can't seem to find any of your changes in the download there.
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Blazer
post Mar 31 2009, 01:03 PM
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-facepalm-

I have to change the link or file type or something to .RAR/.ZIP, the old is a ZIP and the new is a RAR. D:

http://www.feshrine.net/hacking/downloads/...are_Modules.rar
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Obviam
post Mar 31 2009, 03:47 PM
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むらさまさむね
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LZMA >>>>>> LZ77, by the way.

Why are we still using things other than 7zip?
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