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> Animation Packages, FE 7 and 8 beta animations included
Blazer
post Jan 21 2009, 01:12 AM
Post #41


Awesomeness
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Katelyn- can we have a screenshot please? (IMG:style_emoticons/default/ohmy.gif)

QUOTE
Right now, I'm just glad to see that it's finally animated. Took long enough.


FTI, I got the sheet from Arch a little before noon, and did it in 3 hours or so, it wasn't my fault it took so long... xP
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I486-Hime
post Jan 21 2009, 08:34 PM
Post #42


I love Pentium IVs! :D
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since it hopefully won't be that much longer until FE6 support is there for animations I'm going to put it off til then :/ since I am making a FE6 hack after all...
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Blazer
post Jan 23 2009, 02:07 AM
Post #43


Awesomeness
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Can be used with permission.

Video is right here.

Celcius (Ice Magic)
Chester (Bow)
Claus (Magic)

I have a bunch more but I'm either keeping them private or waiting to release them because I want to edit them a little.

Tell me if any of them don't work. :\
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Obviam
post Jan 23 2009, 04:03 AM
Post #44


むらさまさむね
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Awesome contributions.

You've passed my score!

FB's contribution score is now in the lead with 36 points with me in second at 30.

How to reward him...?

Edit:

http://www.youtube.com/watch?v=uL4YHwGkEEc...re=channel_page

Sweet.
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Blazer
post Jan 24 2009, 04:43 AM
Post #45


Awesomeness
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http://www.sendspace.com/file/a5atzv

Tekun animation, sprites by DH_Ninja, just tell DH before you use it and he'll let you use it. xD

Screenshots:

(IMG:http://img301.imageshack.us/img301/1049/tekun1re6.png)
(IMG:http://img301.imageshack.us/img301/8502/tekun2ka7.png)
(IMG:http://img177.imageshack.us/img177/8316/tekun3dr3.png)

This post has been edited by Blazer: Jan 25 2009, 04:35 AM
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Lawliet
post Jan 24 2009, 09:20 AM
Post #46


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My first piece of animation. It is so ugly and simple.

Video
http://www.youtube.com/watch?v=OcUIbAI0kcM

Actually, I just used one of Blazer's animation commands, for it was the first time that I used Zeld's editor and I had no idea about the commands.

Anyway, enjoy.

Download Link
http://www.sendspace.com/file/xa5r70
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Marksman17V
post Jan 24 2009, 09:41 AM
Post #47


Sexy Hot Chocolate Guy
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Lol, sprite looks pretty cool as it always has but it stops the music and has no dodge
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Lawliet
post Jan 24 2009, 09:48 AM
Post #48


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The BGM/music is normal in FE7, and I don't why it disappeared in FE8. May be the 85 commands cause it.

For the dodge, I had made two frames. But I didn't deal with the palette correctly, so I removed it.

If some one can fix or remake my ugly and stupid animation, I'd be most grateful.
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NicktMayCry™
post Jan 24 2009, 02:40 PM
Post #49


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I've a sheet which I made only today, I attempted to read on how to import, yet found myself banging my head on the keyboard after the first line.(emphasized)

I was wondering if someone could take a shot at importing my sheet? I'll be entirely grateful, and shall include your name in my hacks credits. :]
If you want the sheet, just pm me.
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Blazer
post Jan 24 2009, 07:54 PM
Post #50


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^^That's weird (regarding the music). I would edit it some or something but I need a sprite sheet and I need to know how to animate it. I didn't exactly get what you meant by 'redo'; edit the current one to make it complete, or redo it as a whole? Regardless, if you need something, send me a PM.

Anyhow, the video the was cool, the critical was especially cool IMO because of how the sound just stopped and he got pwned. I dunno why, but it looked pretty cool. xP Good job.

Lastly, PMed you Eltosian.
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bonestorm99
post Jan 25 2009, 01:16 AM
Post #51


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QUOTE (Blazer @ Jan 23 2009, 11:43 PM) *
http://www.sendspace.com/file/xin3xc

Tekun animation, sprites by DH_Ninja, just tell DH before you use it and he'll let you use it. xD

Screenshots:

(IMG:http://img301.imageshack.us/img301/1049/tekun1re6.png)
(IMG:http://img301.imageshack.us/img301/8502/tekun2ka7.png)
(IMG:http://img177.imageshack.us/img177/8316/tekun3dr3.png)

Video of the animation, since FB didn't link it.
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Blazer
post Jan 25 2009, 04:35 AM
Post #52


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Thanks for that; here's my updated version of him. Added a few sound effects and 'fixed' his dodge a little.

http://www.sendspace.com/file/a5atzv
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bonestorm99
post Jan 25 2009, 06:12 AM
Post #53


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When my sentinel is finished, it will be added.
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Lawliet
post Jan 25 2009, 03:19 PM
Post #54


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Magic Dragon ver2.0 !!!

Yeah, I have had the command of writing scripts. So this time I added dodge and fixed the both critical&normal attack.

So, enjoy.^-^

http://www.sendspace.com/file/1f7byo


Video is coming^-^

http://www.youtube.com/watch?v=clKB3GXA9MA

This post has been edited by Lawliet: Jan 25 2009, 04:34 PM
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Blazer
post Jan 25 2009, 11:54 PM
Post #55


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Very cool, I commented. I liked it. Is the critical any different from the normal? (I couldn't tell, sorry).
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Obviam
post Jan 26 2009, 12:48 AM
Post #56


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Purple waves of lightning surround the dragon and the tail goes more berserk. I think.

Updated to here. Since I forgot to mention that earlier when I updated.
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Lawliet
post Jan 26 2009, 10:02 AM
Post #57


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Divine Dragon---BETA

Download Link
http://www.sendspace.com/file/70llj7


Divine Dragon---Final Version

Download Link
http://www.sendspace.com/file/5wt2wv

The animation sheet comes from FEPlanet.
http://www.feplanet.net/sprites-archive-battle-sheets/6/1206

If you want to use this animation, please give credit to FEPlanet



Video of BETA
http://www.youtube.com/watch?v=BnLtMDedVYw

Final version video
http://www.youtube.com/watch?v=KEw7TvDpE0Y

This post has been edited by Lawliet: Jan 26 2009, 03:15 PM
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Lawliet
post Jan 27 2009, 03:38 PM
Post #58


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Sorry for double post. But there are no one want to give some comment to my Divine Dragon, even some criticism?


Anyway, my new one.

Cloud Animation. The sprite sheet was made by Lord Zymeth. Please give credit if you use.

Download Link
http://www.sendspace.com/file/8vhr8a

Video
http://www.youtube.com/watch?v=7IMGmQJDq30...re=channel_page

This post has been edited by Lawliet: Jan 27 2009, 03:40 PM
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Pukachi
post Jan 28 2009, 12:36 AM
Post #59


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I think the best criticism I can give is to work on making the framerate look good, and the animation smooth. Look at a video of Fa in FE6, for example, for the big timing differences there.

This post has been edited by Pukachi: Jan 28 2009, 12:40 AM
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Obviam
post Jan 28 2009, 01:41 AM
Post #60


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More specifically, look at the frame data that will be loaded to 0x2011BC0, if Fa is on the right side of the screen. Then you can dump the timings exactly.
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