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> Fire Emblem 4 Advance
General Archibal...
post May 14 2008, 05:43 AM
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Fat british guy and a Suckle? I think yes!
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Information

It is quite possibly the most ambitious Fire Emblem hack to date, the goal of the project is to recreate Fire Emblem: Genealogy of the Holy War. My goal is to allow new fans to be able to experience what some regard as the best of the series in an up-to-date light and to allow veteran fans to re-experience a classic game in a new way.

Features

This hack will be bountiful with new features such as:
  • New and enhanced skills such as Fortify (super effective weapons), Fortune (which negates critical hits), and Nihil (which negates combat skills but not critical hits like in the original).
  • New playable characters and cameos from FE5 like Fergus and Cyas. As well as changes to existing characters such as Diadora whom is now a Sage from the start.
  • An expanded story adding new chapters to the tales of Sigurd and Celice as well as Gaidens which give players an insight on other character's perspectives.
  • New items in including staples from the GBA games as well as new items like the Regal Sword (Sigurd's personal weapon).


Now there are some things from the original FE4 that we just cannot recreate
  • The ability to enter the home castle is replaced by unit preperations.
  • The giant maps have to be shrunk or split into multiple chapters.
  • The repair shop is another thing we cannot implement, however it will be replaced by something else. A new unit named Leslie will be the game's merchant and he will be able to repair your weapons.


Screenshots

What would a topic about a hack like this be without some screen shots of the game in action?
(IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/SigurdsTroops.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/ch1.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/ch2.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/1x.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/ch3.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/azel-1.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/alec.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/arden-1-1.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/cuanbattle.png)

This project is going along smoothly, the hacking is no problem at all for our team of experts (although additional help is always appreciated). But there's one thing holding this project back... graphics. We need a lot of graphics to complete this project so check the graphics request topic and help out!

FAQ

Q: You said there would be skills, what about characters that had the Pursuit and Critical skills in the original?
A: The Pursuit skill has been removed as it is obsolete. Critical will return as the skill Pinpoint which gives a +15 critical boost to the unit.

Q: How will the love system work?
A: It is essentially the support system of the GBA Fire Emblems. Units will be able to support with various units, should they reach an A support with a unit of the opposite gender they will have a lover's bond. This will affect the female's children's stats, growths and starting inventory.

Q: In the original FE4 fathers/mothers passed down all their weapons to their sons/daughters, will the same thing happen in the remake?
A: Unfortunately no, we cannot make the child's inventory based on the parent's inventory exactly. However the father/mother will influence the starting inventory of the child. (For example, Levin's son will always start with Holesty)

Feel free to ask any question no matter how stupid. Also, if you have any suggestions feel free to post them as well.

Important Links

FE4 Advance Video Playlist
Demo Patch (REMOVED)
Graphics Topic
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NicktMayCry™
post May 17 2008, 12:45 AM
Post #2


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if there is a skill fortify you might want to change the staff fortify to another name...
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The Bad Guy
post May 17 2008, 04:44 AM
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Titania Fanboy; #4 Lakers Fan
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I love the new Sword Armour... I have been saying so many times now. And the Name "Darren" Is interesting because it fits an Archer perfectly.
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General Archibal...
post May 17 2008, 04:56 AM
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Fat british guy and a Suckle? I think yes!
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The staff Fortify will be called Reserve, as it was in the original FE4. And I'm glad you like the new sword armor (because some people complain that it is too similar to the Lance Armor)
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The Bad Guy
post May 17 2008, 05:02 AM
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Titania Fanboy; #4 Lakers Fan
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Well it is easier to recognize in that sense then. Which is why a lot of people dont like having a sword or axe using pegasus rider.
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NicktMayCry™
post May 17 2008, 05:41 AM
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if that rule apllies what about paladins? dont their three dif weapon sprites look the same? so :P to those who hate the sword armour!
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General Archibal...
post May 17 2008, 07:09 AM
Post #7


Fat british guy and a Suckle? I think yes!
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The Paladins hold the different types of weapons differently, the Sword and Lance Armor hold their weapon exactly the same way.
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NicktMayCry™
post May 17 2008, 08:14 AM
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so, that means their training is incomplete, Paladins are premotes which indicates experience and more knowledge thus being able to hold weapons different, and that big armor on the knight wouldnt help anyway...
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General Archibal...
post May 17 2008, 01:46 PM
Post #9


Fat british guy and a Suckle? I think yes!
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Capitalization is your friend...

Well, someone suggested we make the sword armor hold the sword upward (like a Great Knight) and have him do a slash instead of a simple stab.
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Kai Shiden
post May 18 2008, 07:32 AM
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Van... uh "the good guy"
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question how is it possible to rescue that village and that guy in green?
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felover3
post May 18 2008, 01:11 PM
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Regular Member
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How would you get the 4 person type people? In fe4 there are allies,enemies,nuetral,and partner? How would you do that? Also, how would you do the scene after chapter 5? After all, i can't spoil, so I cant really explain it.
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Valkyrie
post May 18 2008, 01:15 PM
Post #12


Generic Enemy Valkyrie
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question how is it possible to rescue that village and that guy in green?


It depends whether they're making it true to FE4 where Brigands need 6 turns to fully destroy a village. Otherwise that village is screwed. :/

And Midir will only be KO'd, not killed, due to storyline events. (At least according to FE4)
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Nintenlord
post May 18 2008, 01:25 PM
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Wannabe entertainer
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Currently the village is impossible to save, but that may change. Midir's situation is unchanged compared to original.
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Nergal
post May 22 2008, 05:30 AM
Post #14


New Member
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Fire Emblem 4 Advance, a project I'm sure at least a few of you have heard of from FEU, FESS or SF.

It is quite possibly the most ambitious Fire Emblem hack to date, the goal of the project is to recreate Fire Emblem: Genealogy of the Holy War. But this isn't just a simple remake, we're also adding new content to enhance the experience such as
- New and revised skills such as Duel (which now makes units fight to the death) and Fortify (which makes it impossible for the enemy to score a critical hit).
- New playable characters such as Darren (the previously unnamed archer) and cameos from FE5 like Fergus and Cyas. As well as changes to existing characters (Jamuka has been changed quite a bit)
- An expanded story including new chapters enhancing the tales of Sigurd and Celice.
- Items from the GBA games as well as new ones like the Regal Sword (Sigurd's PRF) and the bow Silencer (not the same as the one in FE10)

Now there are some things from the original FE4 that we just cannot recreate
- The ability to enter the home castle is replaced by unit preperations.
- The giant maps have to be shrunk or split into multiple chapters.
- The repair shop is another thing we cannot implement, however it will be replaced by something similar.

And what would a topic about a hack like this be without some screenshots of the game in action?
(IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/SigurdsTroops.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/Map.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/Darren.png)
(IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/Enemies.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/Arden.png) (IMG:http://i52.photobucket.com/albums/g14/ArchsageX/FE4%20Remake/Pooormidir.png)

This project is going along smoothly, the hacking is no problem at all for our team of experts. But theres one thing holding this project back... graphics. We need a lot of graphics to complete this project so check the graphics topic and help out!

Frequently Asked Questions
Q: You said there would be skills, what about characters that had the Pursuit and Critical skills in the original?
A: Those skills will still be present their effects have been changed though. Pursuit gives the unit +3 Attack Speed (AS) and Critical gives the unit +15 Critical Hit %.

Q: How will the lover's system work?
A: It is essentially the support system of the GBA Fire Emblems. Units will be able to support with various units, should they reach an A support with a unit of the opposite gender they will have a lover's bond. This will affect the female's children's stats, growths and starting inventory.

Q: In the original FE4 fathers/mothers passed down all their weapons to their sons/daughters, will the same thing happen in the remake?
A: Unfortunately no, we cannot make the child's inventory based on the parent's inventory exactly. However the father/mother will influence the starting inventory of the child. (For example, Levin's son will always start with Holesty)

Feel free to ask any question no matter how stupid. Also, if you have any suggestions feel free to post them as well.


Holy crap! Arch is at it again! I applaud you my man! I've never played FE4... how is this going to work? Are we going to patch FE7, or is this a whole new game? You know, based on brand new data?
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Nintenlord
post May 22 2008, 07:51 AM
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Wannabe entertainer
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A patch for FE 7.
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NicktMayCry™
post May 22 2008, 09:26 AM
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or if you want to make one of your own athos dont feel obliged :P
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Kai Shiden
post May 22 2008, 12:22 PM
Post #17


Van... uh "the good guy"
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Do you have an ETA for the demo?
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hpty603
post May 22 2008, 11:05 PM
Post #18


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You guys want some help with battle sprites and animations?
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pikablu
post May 29 2008, 12:24 AM
Post #19


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I can't wait to play this, this must be so much hard work, yet you've outdone yourself again Arch. I can't wait to see how you implement the children's growths in.
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General Archibal...
post May 29 2008, 12:31 AM
Post #20


Fat british guy and a Suckle? I think yes!
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The children growths is relatively easy compared to some of the other things Nintenlord we have to do (like skills).
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