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> Nintenlords hacking utilities, to help others in hacking.
Guest_Shabam_*
post Jun 19 2008, 11:08 PM
Post #41





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Ur...Isn't that in his first post? You can just get it there....

Maybe that was his post to be able to see the links. Anyway, to make this post useful...

Can the updated version of NLZGBA insert stuff yet? The old version I had couldn't do that. Maybe I should try that out sometime...

Also, when you have time, do you think you can study these and make them for FE8 (these are for FE7) or you can just tell me where the data is and I'll do it myself. Thanks.
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Dragonzila25
post Jun 19 2008, 11:23 PM
Post #42


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Man these new modules look like they can come in handy for my fe8 hack...
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Marzell
post Jun 20 2008, 04:00 AM
Post #43


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withe the steal hack is there any way you can make it that when u have a non weapon item and they wanna steal it they accidently steal ur weapon or something like that thx
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Discord
post Jun 20 2008, 06:07 AM
Post #44


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Impressive!  Things sure have come quite far in the past year.  Some of these will speed up my work considerably.
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The Bad Guy
post Jun 21 2008, 12:08 AM
Post #45


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Wasnt there an nightmare module that you can fix the faces from looking weird.

Like if you are using Helman's body and replacing Hayden with him. Some of the talking frames arent positioned right I wonder if there was any module that can fix this?

Also has anyone tried the new Nintenlord Nlz GBA? Just wondering because it really sounds like a good way to work. I wonder how Fe6 games would look like.
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Guest_Shabam_*
post Jun 21 2008, 12:50 AM
Post #46





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Wasnt there an nightmare module that you can fix the faces from looking weird.

Like if you are using Helman's body and replacing Hayden with him. Some of the talking frames arent positioned right I wonder if there was any module that can fix this?

Also has anyone tried the new Nintenlord Nlz GBA? Just wondering because it really sounds like a good way to work. I wonder how Fe6 games would look like.

Right here.
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H3X/AntiStyle
post Jun 21 2008, 01:01 AM
Post #47


Uh, well, you see...
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Hrm....HRM. Judging from what Arch has said in the FE4A topic, it sounds like you've found a way to make it so that Magic and Weapons can co-exist on a single character, by way of making the Magics load a different stat. If this is so, I'm hoping you'll make a patch that will allow the same thing in FE8 (Though I'd personally find it to be smarter to load the RES stat instead. Then nothing has to be fixed, or whatever. Maybe.)
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Nintenlord
post Jun 21 2008, 06:40 AM
Post #48


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Can the updated version of NLZGBA insert stuff yet? The old version I had couldn't do that. Maybe I should try that out sometime...

Yes, it can. I've tested inserting both indexed and unindexed bitmaps and they work.
Also, when you have time, do you think you can study these and make them for FE8 (these are for FE7) or you can just tell me where the data is and I'll do it myself. Thanks.
OK, I'll try.
withe the steal hack is there any way you can make it that when u have a non weapon item and they wanna steal it they accidently steal ur weapon or something like that thx
Unless you can hack AI, then no.
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CaTigeReptile
post Jun 21 2008, 02:33 PM
Post #49


Another school year . . .
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Downloaded the new and improved FE6 modules.

Found a problem with the FE6 character editor once I loaded it:

http://www.deviantart.com/download/8932058...avaliersplz.png
http://fc03.deviantart.com/fs25/f/2008/173...avaliersplz.png
http://fc04.deviantart.com/fs25/f/2008/173...avaliersplz.png

Tried it on more than one FE6 rom, same thing each time.

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Nintenlord
post Jun 21 2008, 02:50 PM
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Downloaded the new and improved FE6 modules.

Found a problem with the FE6 character editor once I loaded it:

Tried it on more than one FE6 rom, same thing each time.

Meh, minor mistake. Just add one extra line at the top of FE6 Character List.txt and type None into it.
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CaTigeReptile
post Jun 21 2008, 03:52 PM
Post #51


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Okay, that worked.

Now to poke around and see what's new!

Edit: Another minor bug: FE6 crit bonus editor and level cap editor are in a dropdown list format with no list, so changing that into the "type in here" box format (that you guys taught me and turned out to be really easy) would be cool for the next version or whatever. Not a big deal, though.  Or maybe it can be fixed by putting the character list text file into that folder where they are . . .

. . .nope. Just checkin'.
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Nintenlord
post Jun 21 2008, 06:06 PM
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Another minor bug: FE6 crit bonus editor and level cap editor are in a dropdown list format with no list, so changing that into the "type in here" box format (that you guys taught me and turned out to be really easy) would be cool for the next version or whatever. Not a big deal, though.   Or maybe it can be fixed by putting the character list text file into that folder where they are . . .

Um, what? Does it look like this?:
(IMG:http://i180.photobucket.com/albums/x309/Nintenlord/fe6critboneditor.png)
Because the only drop-down list in there isn't supposed to be scrolled.
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CaTigeReptile
post Jun 21 2008, 07:21 PM
Post #53


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Oh, ha, it's not the unit crit rate editor.

I understand now.

Sorry for being, uh, stupid.
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The Bad Guy
post Jun 21 2008, 08:06 PM
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Thank you FlyingAce24 for the link. It helps a lot. Interesting modules for fe6 Nintenlord.
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Nintenlord
post Jun 21 2008, 08:13 PM
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Removed the size limits form MAR array inserter, because FE6 allows bigger maps than FE7.
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The Bad Guy
post Jun 22 2008, 02:41 AM
Post #56


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Is there a MAR array inserter for FE8? Has anyone found any of the Fe8 tilesets?

Also is SpyroDi still an active user on Youtube?
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Guest_Shabam_*
post Jun 22 2008, 04:53 AM
Post #57





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Is there a MAR array inserter for FE8? Has anyone found any of the Fe8 tilesets?

Also is SpyroDi still an active user on Youtube?

SpyroDi is Pukachi on these forums, so you can contact her that way. As for youtube, I have no idea whether she is an active member or not.

Also, Nintenlord, about those FE7 modules that I asked for FE8. I believe Icy Toast had already made modules for those for FE8. It's just that the links are dead. So if you can somehow contact him, it will save you some work.
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H3X/AntiStyle
post Jun 22 2008, 04:55 AM
Post #58


Uh, well, you see...
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To assist in Nintenlord contacting him, it seems that Amyler on FEA has a method of contacting Icy/Fim, so that's a good way to get to him, I guess.
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Nintenlord
post Jun 22 2008, 06:56 AM
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Well, I already did make both of the support editors, so contacting him is not necessary.
Is there a MAR array inserter for FE8? Has anyone found any of the Fe8 tilesets?

MAR array inserter should work for all GBA FE's.
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H3X/AntiStyle
post Jun 22 2008, 03:46 PM
Post #60


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Nintenlord, what are the chances of you being able to add a second Crit Bonus into a classes's abilities? Like, add it into either the Weapon Lock or type of Character slots? I've got the idea that you'd either have to replace a previous skill for another one, or perhaps add it on somewhere else, if it's even possible, but if you could do that, that'd be pretty sweet.
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