![]() ![]() |
| Guest_Shabam_* |
Jun 19 2008, 11:08 PM
Post
#41
|
|
Guests |
Ur...Isn't that in his first post? You can just get it there.... Can the updated version of NLZGBA insert stuff yet? The old version I had couldn't do that. Maybe I should try that out sometime... Also, when you have time, do you think you can study these and make them for FE8 (these are for FE7) or you can just tell me where the data is and I'll do it myself. Thanks. |
|
|
|
Jun 19 2008, 11:23 PM
Post
#42
|
|
|
New Member Group: Members Joined: 19-June 08 Member No.: 204 |
Man these new modules look like they can come in handy for my fe8 hack...
|
|
|
|
Jun 20 2008, 04:00 AM
Post
#43
|
|
|
New Member Group: Members Joined: 20-June 08 Member No.: 206 |
withe the steal hack is there any way you can make it that when u have a non weapon item and they wanna steal it they accidently steal ur weapon or something like that thx
|
|
|
|
Jun 20 2008, 06:07 AM
Post
#44
|
|
![]() New Member Group: Members Joined: 20-June 08 Member No.: 207 |
Impressive! Things sure have come quite far in the past year. Some of these will speed up my work considerably.
|
|
|
|
Jun 21 2008, 12:08 AM
Post
#45
|
|
![]() Titania Fanboy; #4 Lakers Fan Group: Members Joined: 17-May 08 From: Britannia Member No.: 71 |
Wasnt there an nightmare module that you can fix the faces from looking weird.
Like if you are using Helman's body and replacing Hayden with him. Some of the talking frames arent positioned right I wonder if there was any module that can fix this? Also has anyone tried the new Nintenlord Nlz GBA? Just wondering because it really sounds like a good way to work. I wonder how Fe6 games would look like. |
|
|
|
| Guest_Shabam_* |
Jun 21 2008, 12:50 AM
Post
#46
|
|
Guests |
Wasnt there an nightmare module that you can fix the faces from looking weird. Like if you are using Helman's body and replacing Hayden with him. Some of the talking frames arent positioned right I wonder if there was any module that can fix this? Also has anyone tried the new Nintenlord Nlz GBA? Just wondering because it really sounds like a good way to work. I wonder how Fe6 games would look like. Right here. |
|
|
|
Jun 21 2008, 01:01 AM
Post
#47
|
|
![]() Uh, well, you see... Group: Global Moderator Joined: 15-May 08 From: What? I'm not doing anything wierd in here... Member No.: 17 |
Hrm....HRM. Judging from what Arch has said in the FE4A topic, it sounds like you've found a way to make it so that Magic and Weapons can co-exist on a single character, by way of making the Magics load a different stat. If this is so, I'm hoping you'll make a patch that will allow the same thing in FE8 (Though I'd personally find it to be smarter to load the RES stat instead. Then nothing has to be fixed, or whatever. Maybe.)
|
|
|
|
Jun 21 2008, 06:40 AM
Post
#48
|
|
|
Wannabe entertainer Group: Section Moderators Joined: 15-May 08 From: Finland Member No.: 40 |
Can the updated version of NLZGBA insert stuff yet? The old version I had couldn't do that. Maybe I should try that out sometime... Yes, it can. I've tested inserting both indexed and unindexed bitmaps and they work. Also, when you have time, do you think you can study these and make them for FE8 (these are for FE7) or you can just tell me where the data is and I'll do it myself. Thanks. OK, I'll try.withe the steal hack is there any way you can make it that when u have a non weapon item and they wanna steal it they accidently steal ur weapon or something like that thx Unless you can hack AI, then no.
|
|
|
|
Jun 21 2008, 02:33 PM
Post
#49
|
|
![]() Another school year . . . Group: Members Joined: 21-May 08 From: Back in Boston Member No.: 93 |
Downloaded the new and improved FE6 modules.
Found a problem with the FE6 character editor once I loaded it: http://www.deviantart.com/download/8932058...avaliersplz.png http://fc03.deviantart.com/fs25/f/2008/173...avaliersplz.png http://fc04.deviantart.com/fs25/f/2008/173...avaliersplz.png Tried it on more than one FE6 rom, same thing each time. |
|
|
|
Jun 21 2008, 02:50 PM
Post
#50
|
|
|
Wannabe entertainer Group: Section Moderators Joined: 15-May 08 From: Finland Member No.: 40 |
Downloaded the new and improved FE6 modules. Found a problem with the FE6 character editor once I loaded it: Tried it on more than one FE6 rom, same thing each time. Meh, minor mistake. Just add one extra line at the top of FE6 Character List.txt and type None into it. |
|
|
|
Jun 21 2008, 03:52 PM
Post
#51
|
|
![]() Another school year . . . Group: Members Joined: 21-May 08 From: Back in Boston Member No.: 93 |
Okay, that worked.
Now to poke around and see what's new! Edit: Another minor bug: FE6 crit bonus editor and level cap editor are in a dropdown list format with no list, so changing that into the "type in here" box format (that you guys taught me and turned out to be really easy) would be cool for the next version or whatever. Not a big deal, though. Or maybe it can be fixed by putting the character list text file into that folder where they are . . . . . .nope. Just checkin'. |
|
|
|
Jun 21 2008, 06:06 PM
Post
#52
|
|
|
Wannabe entertainer Group: Section Moderators Joined: 15-May 08 From: Finland Member No.: 40 |
Another minor bug: FE6 crit bonus editor and level cap editor are in a dropdown list format with no list, so changing that into the "type in here" box format (that you guys taught me and turned out to be really easy) would be cool for the next version or whatever. Not a big deal, though. Or maybe it can be fixed by putting the character list text file into that folder where they are . . . Um, what? Does it look like this?: (IMG:http://i180.photobucket.com/albums/x309/Nintenlord/fe6critboneditor.png) Because the only drop-down list in there isn't supposed to be scrolled. |
|
|
|
Jun 21 2008, 07:21 PM
Post
#53
|
|
![]() Another school year . . . Group: Members Joined: 21-May 08 From: Back in Boston Member No.: 93 |
Oh, ha, it's not the unit crit rate editor.
I understand now. Sorry for being, uh, stupid. |
|
|
|
Jun 21 2008, 08:06 PM
Post
#54
|
|
![]() Titania Fanboy; #4 Lakers Fan Group: Members Joined: 17-May 08 From: Britannia Member No.: 71 |
Thank you FlyingAce24 for the link. It helps a lot. Interesting modules for fe6 Nintenlord.
|
|
|
|
Jun 21 2008, 08:13 PM
Post
#55
|
|
|
Wannabe entertainer Group: Section Moderators Joined: 15-May 08 From: Finland Member No.: 40 |
Removed the size limits form MAR array inserter, because FE6 allows bigger maps than FE7.
|
|
|
|
Jun 22 2008, 02:41 AM
Post
#56
|
|
![]() Titania Fanboy; #4 Lakers Fan Group: Members Joined: 17-May 08 From: Britannia Member No.: 71 |
Is there a MAR array inserter for FE8? Has anyone found any of the Fe8 tilesets?
Also is SpyroDi still an active user on Youtube? |
|
|
|
| Guest_Shabam_* |
Jun 22 2008, 04:53 AM
Post
#57
|
|
Guests |
Is there a MAR array inserter for FE8? Has anyone found any of the Fe8 tilesets? Also is SpyroDi still an active user on Youtube? SpyroDi is Pukachi on these forums, so you can contact her that way. As for youtube, I have no idea whether she is an active member or not. Also, Nintenlord, about those FE7 modules that I asked for FE8. I believe Icy Toast had already made modules for those for FE8. It's just that the links are dead. So if you can somehow contact him, it will save you some work. |
|
|
|
Jun 22 2008, 04:55 AM
Post
#58
|
|
![]() Uh, well, you see... Group: Global Moderator Joined: 15-May 08 From: What? I'm not doing anything wierd in here... Member No.: 17 |
To assist in Nintenlord contacting him, it seems that Amyler on FEA has a method of contacting Icy/Fim, so that's a good way to get to him, I guess.
|
|
|
|
Jun 22 2008, 06:56 AM
Post
#59
|
|
|
Wannabe entertainer Group: Section Moderators Joined: 15-May 08 From: Finland Member No.: 40 |
Well, I already did make both of the support editors, so contacting him is not necessary.
Is there a MAR array inserter for FE8? Has anyone found any of the Fe8 tilesets? MAR array inserter should work for all GBA FE's. |
|
|
|
Jun 22 2008, 03:46 PM
Post
#60
|
|
![]() Uh, well, you see... Group: Global Moderator Joined: 15-May 08 From: What? I'm not doing anything wierd in here... Member No.: 17 |
Nintenlord, what are the chances of you being able to add a second Crit Bonus into a classes's abilities? Like, add it into either the Weapon Lock or type of Character slots? I've got the idea that you'd either have to replace a previous skill for another one, or perhaps add it on somewhere else, if it's even possible, but if you could do that, that'd be pretty sweet.
|
|
|
|
![]() ![]() |
| Lo-Fi Version Skin Created By xDoug from IPB Design.info |
Time is now: 7th September 2010 - 01:49 AM |